If you want to poke around in it now it is a very simple system. The gui creates a bake project file which is plain text. The handplaneCmd.exe takes the baker project files and does the actual baking.
Can you provide some information? Screenshots, copies of your files, system specs... Does it crash if you just hit the bake button on a new project before you have loaded any files?
We can also do some sort of automatic skew mesh tessellation system but in my experience that method doesn't work well on complicated production models and requires careful control over how the skew mesh is made.
Hello @AlecMoody . Just to let you know I havent read the full thread, so I dont know if this has been asked. 1. Will you be implementing some type export system where you don't have to export individual pieces and import one by one. Maybe have something similar as substance painter were you can separate by name…
I want to add that it would be great to have a good baking solution for models that consist of hundreds of separate objects. It takes a lot of time, especially the re-baking and error correction with so many parts. There is probably an even better/smarter solution for this that linking by name. Something automatic based on…
@AlecMoody @JedTheKrampus Thanks for pointing that out (I suspected it but was too blockheaded to realize it). Also I quite like the results now i get from using the baker instead of 3d-shitty max's bake. With my new setup i get about 30 secs on baking 4k obj-space map in 4x AA for a 4 million poly obj compared to my old…
Files sent ! As for a mesh viewer and a result viewer: indeed some of this stuff is hard to make 100% perfect (especially when it comes to displaying the result of a specific tangent space for instance) but I am personally not thinking of it from that angle alone. What I mean by that is that it would not be just about…