Thankyou here is my reference image . Thanks , I want to learn hard surface modeling , so I am going for option 2. I am thinking of rendering it throught materials , not sure if I want or will texture it unless may be in a photoshop paintover , but thats too far in future for now . I have been watching several tutorials…
If you pulled your supporting edges in a little tighter I think those indents would actually look quite nice from a moderate distance while also helping smooth out your normals if you decide to bake this onto a low poly at some point in the future. Make sure that you're also looping the inside of the gaps, that should help…
I normally work with turbosmooth for my high poly. To avoid strange gaps etc. I try to also align the support loops of objects, so they have the same curvature. Also zoom out and watch it from a normal viewers distance. Sometimes it only looks like a problem from close up, but if you zoom out, the difference is not visible…
Also , is there any tool that can allow me to adgjoust the curvature flow of a edge loop? I tired flow tool in the edge loop ribbon but that creates more ZZ shapes .
As said before for a high poly model it's most times the best to break down the model into his real world parts. It's more work of course, but most times you avoid strange geo and also it looks more believable. Having a underlaying object for the panels is not bad (you avoid holes in the model with it), but check out how…
It's always the question about "what is easier, what looks better at the end" :) For myself I found it always much easier for my high poly models to break them into their real world parts and then model/subd each of this parts on it's own. It normally creates a more realistic look and you also avoid some strange geometry…
Thankyou , what you mean by smoothing normals? Btw here is an image from the sc avenger ship paneling , looking at the picture seems part is cutted in panels and others are just drawed on surface which in my opinion looks little less realistic, to have the best effect on realism is better to model even the smaller panels…