Also , is there any tool that can allow me to adgjoust the curvature flow of a edge loop? I tired flow tool in the edge loop ribbon but that creates more ZZ shapes .
If you pulled your supporting edges in a little tighter I think those indents would actually look quite nice from a moderate distance while also helping smooth out your normals if you decide to bake this onto a low poly at some point in the future. Make sure that you're also looping the inside of the gaps, that should help…
I normally work with turbosmooth for my high poly. To avoid strange gaps etc. I try to also align the support loops of objects, so they have the same curvature. Also zoom out and watch it from a normal viewers distance. Sometimes it only looks like a problem from close up, but if you zoom out, the difference is not visible…
Thankyou here is my reference image . Thanks , I want to learn hard surface modeling , so I am going for option 2. I am thinking of rendering it throught materials , not sure if I want or will texture it unless may be in a photoshop paintover , but thats too far in future for now . I have been watching several tutorials…