Ok thankyou , I broke the Cockpit area into 3 parts, the glass , the frames and the main fuselage that is the rest of the ship still , I am not sure of how I could cut parts of the ship ? I have requadded everything and now its all quads , but not sure of the topology , is it good for that kind of ship? I also was toying…
Thankyou :) . Ok I am exploring engines now and this is a future age spacecraft designed for exploration in hazardous environments especially adapt to enter atmospheres of alien planets and use at its own advantage as for gliding on dense atmospheres or high winds saving also fuel in order to perform long time scansions on…
Thankyou , :) ...I need to make also the Vtol engines that I dcided to make retractable and under the wings , then the side quantum engines and then link all together with greeble and pipes to connect to the fuel tanks inside the ship and the main intakes . I have refined allship shape then and corrected the seam junctions…
Thanks , I spent a whole day working on the engine trying different solutions but none looked good seems to me the most simple approach gives a better result . This for the Quantum side engines, the main thrusters will be more detailed .
Digging the shape of that plane!! And the engines look crazy high detail! good work. Only thing i'd say is keep working on the topology for the front bit, you don't want to see wrinkles!
As said before for a high poly model it's most times the best to break down the model into his real world parts. It's more work of course, but most times you avoid strange geo and also it looks more believable. Having a underlaying object for the panels is not bad (you avoid holes in the model with it), but check out how…
Hey Naima, Your ship is turning out really nice, I especially like the engines. Well done! :) The silvery areas look a bit empty to me, you could break them into more panels. Think about how the ship was built/assembled. Also, by breaking it into more pieces, you can get rid of some pinches, which is always nice. Another…