Are you going to make a game model of this ship too? Or is it just the highpoly, for practice? If there's enough poly density in the low poly, the overall curvature of the shapes should remain. I cut the main panels and add the support edges, like I mentioned in the other thread. If there's not enough density then in an…
Thankyou here is my reference image . Thanks , I want to learn hard surface modeling , so I am going for option 2. I am thinking of rendering it throught materials , not sure if I want or will texture it unless may be in a photoshop paintover , but thats too far in future for now . I have been watching several tutorials…
As said before for a high poly model it's most times the best to break down the model into his real world parts. It's more work of course, but most times you avoid strange geo and also it looks more believable. Having a underlaying object for the panels is not bad (you avoid holes in the model with it), but check out how…
Ok in meanwhile between a crash and the other, ( actually one every 2 minutes, I am still exploring the outlines fo the black lines, what do you think ? Sugestions ? think to change ? Too heavy ? too light ? Is there a reason btw behing the black coloring of some parts of the shuttles? I also added some small hexagonal…
Thankyou . also for minorpaneling might be worth use instead other technique or the separated pieces is always the best ? And is good to have a solid underlayer under panels? also would be worth adding a tessellate modifie:smile: in the stack ? my actual stack on a panel is like :smile: Opensubdiv symmetry editpoly shell…