Depends how detailed you want to go / what you are aiming for. :) Different methodes would be: 1. add the panel lining in the texture itself (maybe also to the normal map via tools like ndo) > no modelling needed bt depends on your UV/Texturing skills 2. model all panels into the high poly model > high poly model/baking…
So is good way to go to make each panel a separate object? seems also that deleting interior face improves ? I have seen other people make instead intruded edges to make panel lines , others extrude faces , it seems though that the detached one might be more efficient?
I normally work with turbosmooth for my high poly. To avoid strange gaps etc. I try to also align the support loops of objects, so they have the same curvature. Also zoom out and watch it from a normal viewers distance. Sometimes it only looks like a problem from close up, but if you zoom out, the difference is not visible…
Thankyou , what you mean by smoothing normals? Btw here is an image from the sc avenger ship paneling , looking at the picture seems part is cutted in panels and others are just drawed on surface which in my opinion looks little less realistic, to have the best effect on realism is better to model even the smaller panels…
Ok another question please, I wanted to make several plating etc in the final airplane but I am wondering when those plating need to be planned out and done , at imediatly after the first blockout like I am now or much after? By plating I was thinking of splitting the model into several objects and shell each and everyone…
As said before for a high poly model it's most times the best to break down the model into his real world parts. It's more work of course, but most times you avoid strange geo and also it looks more believable. Having a underlaying object for the panels is not bad (you avoid holes in the model with it), but check out how…
Ok thankyou , I broke the Cockpit area into 3 parts, the glass , the frames and the main fuselage that is the rest of the ship still , I am not sure of how I could cut parts of the ship ? I have requadded everything and now its all quads , but not sure of the topology , is it good for that kind of ship? I also was toying…