HEllo , I am making a spaceship for a contest with the goal of learning this high poly hardsurface techniques I am not knowing much , so I am having a hard time for making two things mostly :smile: 1 Avoid triangles and use with efficience the crease set + opensubdiv. I am using 3dsmax 2017. Well the first is self…
Are you going to make a game model of this ship too? Or is it just the highpoly, for practice? If there's enough poly density in the low poly, the overall curvature of the shapes should remain. I cut the main panels and add the support edges, like I mentioned in the other thread. If there's not enough density then in an…