Yes, but only wrong in a certain sense. As I said, it's a complex subject. The topology will cause artifacts when smoothed. But that might not be a problem if it's not seen in a shader with texture maps. But if you're just learning this stuff you need to learn the why things are behaving a certain way, as well as the how…
It's a very in- depth subject and can take a lot of time and experimentation to understand. I would advise going to the hard-surface mini-challenge thread on these forums for advice and maybe try a few of the challenges. It's really a puzzle with a few rules you need to follow. This is a great video for anyone new and…
Ok cool , I am kind of freaking out on them ^^ lol , because I always read to avoid them as pestilence , so I was trying to solve as soon as I met them . My actual objective is make a spaceship by doing that lerning hard surface modeling wich I never actually did b4, I mostly did organic stuff , natural environments etc.…