The idea behind a single skeleton is that some engines will use the origin as a tag point for FX and other content. It really depends on engine, the pipeline for engine, etc. Some engines can take advantage of the benefits of a multi chain rig, but a lot of in-house engines will usually require a single chain with specific…
I really enjoy making and tinkering with rigs inside of Maya, but something has been bugging me lately. Most of my rigging knowledge comes from this tutorial from the Maya Learning Channel: https://www.youtube.com/watch?v=MV4XRgmTynY It advocates using separate joint chains for different bodyparts, as opposed to keeping it…