@Jaston3D I was planning to do it through shaders. Wanted to create a bunch of alpha masks for the background, the rings and the text and use some panners and rotators to animate the text and rings. Maybe I'll start with it tomorrow to see how that worls :smile:
So I decided to the the Doom environment and figured go big or go home. I am going to use a trim sheet for all of the normals with some UV magic to lay everything out. I will then have another set of UVs for the pieces to then create masks for blending different materials. I will then potentially use vertex painting to add…