Hello! I've been doing some research into the "Star Citizen Decal" Workflow and want to know if it is possible to do in UE4? (as seen in the Polycount thread here : http://polycount.com/discussion/155894/decal-technique-from-star-citizen/p2) The standard decal components + a material with deferred decal domain selected…
For some reason this forum is duplicating threads, it doesn't seem to just be mine that it happened with. Please post in this one if you have an answer! <3
Hi. I contacted the guys at Epic Games earlier, and it seems like they are not planning to extend the decal materials to work with meshes :( . But there are 2 other possibilities, they are described in the Ster Citizen decals thread. One is to use locally projected textures on the base geometry. Not the cheapest, and most…