The promo image for the Steam Workshop page, the Void Hawk is about to be sent on mission. Had looked at editing the handle grip texture, but elected to keep the off white with contoured piping, as it is important to keep the retro science fiction aesthetic; check the reference/influence image further up the thread to see…
The next step is the heavy texturing, after editing some of the bake images to clean up artifacting and perceived errors. The grip design is still likely to change, the logo and layout are essentially placeholders at the moment.
The technique used will be high-to-low polygon bakes for ambient occlusion and cavity mapping, with hand texturing to complete the effect. Care has to be taken compensating for the final texture stack, the existing AO/Modulation image goes over the custom art ingame, and cannot be edited. Gunsmith style is the best for…
Design wise, the spacegun prop from sci-fi action movies is the intent, like the M41A Pulse Rifle being made from a Thompson SMG, or Deckard's gun being made from Bulldog revolver and Steyr .22 parts, but instead of adding features in geometry, the challenge is to do it in textures. The detailed industrial-tech models of…