ue has bi and tri filtering along with nearest for filtering, I tried out nearest initially cause i figured that would be the closest. Not familar with biasing mips. Guessing that means changing the distance at which it should swap
It means hand-crafting the mips, or controlling the way the mips are created. Nvidia's photoshop plugin for making DDS files has some controls for biasing. It's a bit of trial-and-error to do though, and assumes you'll be using DDS container format.. Though you can extract the mips as individual bitmaps if you want, to…