Sorry Guys i read you well some week ago , but it was hard to me to reply because i went real busy trying to finish and release the next build of the toolset. i did a long video to explain what had been done with the new build, i don't think it would interest any of you but just in case : click here to read the changelog…
sometime I wonder if people from here don't take me for a clown somehow :/ About Me : I have 17 years of experience in game development, as modeler/ texturer, then as ai programmer and now as pipeline tool creator. My project has been featured by IGN : https://www.youtube.com/watch?v=bI0j5SdhY6A The team i directed and…
Hey man, yes, I can see you've put a huge amount of work into this and really fought to create these tools so I can certainly appreciate that doing docs/tutorials aswell was a huge job. I'll definitely have a read through them tonight. :)
All right, i appreciate your help Pior, will try to make more footage like that, to explain each module. Tell me if it's better and clearer now about the functioning and the objective of the tool :) Nicolas NOTE : PBR and Quicksketch Master will be explained into a different mini tutorial http://i.imgur.com/OTQAmYQ.jpg
Hey, please consider that not everyone is a ZBrush expert. It took me two hours to read and partly understand this and to watch some of your videos. I think I understand the benefits of your Toolset regarding tileable textures and nanomesh now. Since you are looking for beta testers now, it would be a good idea to make a…
Hello @devonChiu I really appreciate you took the time to read all the mess I had posted here, it's huge as it has been posted time after time during the development. yes I feel disheartened because first, this forum isn't the best place to share with the community, and in second hand, I feel a bit like the community want…