Hello Musashidan, thx for your kind words :) yes that a lot for me, really get tired of scanning all around for any space to pass by, finally this approach isn't the good one too :/ Let me explain, i made the full port of the previous version, I look for solution to make the installation easier into a custom menu, and it…
Instant save your Zproject, Materials, Brushes, alpha, Ztools within the Workspace directory. http://i.imgur.com/Ak2xJ6S.jpg http://i.imgur.com/XQx86y3.jpg I just started the substance Batchtools integration, no more information as no one care about it. http://i.imgur.com/aVSViYc.jpg http://i.imgur.com/IcRBrAU.jpg I m…
the third module has been successfully added =) still Wip need some polish, and i will make a function that store custom plugin preferences per modules ( renderer, texturer, and model baking) the Save Plugin Preference code will be reused to write the batch for substance batch tool, i really want to start this today about…
Hello Polycounters, Let's me introduce you a new tool , that's is currently under private Beta development If you are interested I am looking for Beta testers. The Toolset Description ZGameTools is an extension plugin for Zbrush 4R7. The ZGametools is a Complete toolset, composed of Four plugins dedicated to illustration,…
I gonna suggest some tools to handle the import meshes, and more particularly the scale of the model. so when you export back and open it with 3Dsmax for example, the scale will match seamlessly. Everything will be managed at the import process, that will store the scale and offset values, and restore them when you export…
Musashidan, I forget to tell you that about zscenemanager, Maxime has coded and interface using a dynamic library that also include QT sdk, it more an interface , and zbrush just deal with list of item declared into text file. The difference is that almost everything is done using the Zbrush Api with my plugin i can't to…
zbrush limitations was not the same for zscenemanager it purely display/ui design purpose, zbrush is quite limited in term of UI customization. so that the only one. my case is special, because there is too much features in my plugin, each time i had new feature i need to declare more and more variables , and this is the…
Yes sure it will, its particularly important for batchtools baking. At the moment i code batchtool because i want to be sure i can have all the ui element i need to have more flexibility. I' d given some information about what i was about to create for the renaming on the post . also now you can define a project name, and…
the Fourth plugin of my zbrush Game toolset ! as promised here a very first attempt of ui with Zbrush. there is a lot of work but it enough for this long night of coding :) http://i.imgur.com/Dusnq7x.jpg I forget to talk about the Plugins preferences that can be saved on the disk, you can store them and settings will…
No, I don't use nanotile plugin. Still I drop often on the canvas because it's getting too much for Zbrush to cope with all those millions. Hope your solution would be a workaround for that exact problem. Once I come to nanomeshes i.e tiny details covering the surface and fibers I just don't bother to make them perfectly…