sometime I wonder if people from here don't take me for a clown somehow :/ About Me : I have 17 years of experience in game development, as modeler/ texturer, then as ai programmer and now as pipeline tool creator. My project has been featured by IGN : https://www.youtube.com/watch?v=bI0j5SdhY6A The team i directed and…
No one is taking you for a clown. It's obvious that you have a wide technical skillset and that you put a lot of thoughts into your tools. Now you just have to learn how to edit yourself - learn to present your work in a succinct manner, trim down what's not needed, and above all, show results. Yes, Zbrush users are aware…
I stumble across this thread when I was looking for any potential solution to automate high+low poly location explosion for baking purpose. While it took me awhile to digest what this tool is about, I soon realize I might step on a gold mine that may potentially improve my workflow in a lot of ways. Please do not feel…