Hi. Just found your scripts on gumroad and decied to write a feedback. Your scripits works only in newer versions of max? I mean for 3ds max 2013 when Im trying to use "ContextSensitiveBevel" on edge I've got this: Could you do something to improve compatibility? And of course InteractiveQuadChamferMod doesn't work at all,…
Hi guys, I have been playing with some maxscript to automate some stuff that I usually use and decided to share it here, maybe somebody will find it useful. The scripts are tested in Max 2015 so I don't know if they will work in all max versions. Interactive Tools: Collection of tools that do different actions when…
I made something similar a while back, but this is a really nice implementation. But if I select an existing Box, Cylinder... and run the script shouldn't it change the settings of the selected object instead of creating a new one? Also, autogrid for creating and placing new objects on surfaces does not seem to work with…
Great scripts....one comment on the chamfer script...the lowest chamfer setting of 1 always creates an extra loop in between the chamfer where the default max chamfer setting of 1 doesnt....sometimes you may want chamfer without the extra loop(or maybe you changed this in v2? havent installed yet) thx
Hey, sorry for the late reply I havent been around very much laterly. At the moment the scripts dont have any support for editing existing primitives, they dont support autogrid either. Cheers!
Btw. a very good example of manipulators done right are the ones used with the TextPlus object - I think many people don't even realize those are manipulators and that you can script basically the same thing for anything from primitives to modifiers :smile:
Is there a way to combine this with auto grid? Also on my wish list is to not have to grab the move gizmo but instead move by draging in screen space with something like "shift" to lock the axis. Anyhow, this script is super rad man!!!! Awesome work!!! Donated too ;)
Oh my God yes, this would be super neat! Loving the idea of mouse/keyboard-based mesh operations. Detecting SO modes like with Perna's script would be useful too, where it decides whether to chamfer/inset depending on what's selected. Keep up with the cool work Maxivz!
I agree with musashidan, that would be amazing. By the way, I just noticed the primitive creation scripts create the primitive with a pitch-black material, unlike your GIFs. Am I missing something? (using Max 2015 too) Lastly, just to confirm, the Context Sensitive Bevel or any of the chamfer tools are not compatible with…