i have created a couch with a velvet cover and a worn velvet throw but i dont think its that great what do yous think? anything that i can do to make it look better?
Started creating some of the portraits and they are hard to find the right ones. i have recently tried my hand in substance painter so what do yous think? the left frame is from DDO and the right one is from substance painter, i think the right one is better.
You probably have to Model the window as a seperate prop and then fit the smooth shape of the window into a rough hole in the wall (so that the rough edge are invisible behind the prop. Like this: Then you can do whatever you want with it. Keep a lowpoly version that has enough shape, create a high poly sculpt out the…
Basically what @Anchang-Style said. You'll have to do a high to low poly bake of the bricks, then just use base colours to form your brick. By doing a high poly sculpt of the bricks, you'll create the information bricks tend to have (noise, grout etc) i mean there's no magic around this I believe. I don't even think…
I would say that it would look more like this https://rugrabbit.com/sites/default/files/imagecache/big/imani_antiques/06-2012/more_images/ladik_5.jpg or this http://traditionalrugrepair.com/yahoo_site_admin/assets/images/P4140312.179120808_large.JPG When a carpet is worn it tends to lose the strength in the threads used…
It is Unwrapped? The problem is, that you have an arc and it's trying to follow it with the texture. This way i don't think you will get a nice "Stone Arch" feel. What you could try to get the arch is, use this arch as kinda the basis and model single stones (do a lot of copy and paste and symmetry, you can follow the…