Hello everyone - Does anybody know if there is a way to use decals strips which only contain normal information to smooth the edges of a mesh beneath it - so you would achieve the same results as face weighted normals without the mesh being chamfered but relying on the decal strips to provide the normal information for…
I think the problem would be showing only normal information. You could create a decal strip, with an alpha, that has it's own albedo/normal/gloss, which works great on chipped rock and stuff where the edge would be different than the main material. But for something like wooden steps, you would be better off chamfering…
Have you read this thread? http://polycount.com/discussion/155894/decal-technique-from-star-citizen/p1 Not sure if cryengine is discussed, maybe its a start for you..