So here's the progress on the Audi R8 I'm modeling right now. This is the most challenging thing I had to model so far, fortunately I'm following a tutorial.
You're showing some serious drive getting things done like this, good job Definitely spend some time getting the render right, could end up looking really good.
This is great, I really admire your drive on this. I'll prepare you now but you're gonna have to struggle quite a bit doing this scene if you're only learning ZBrush during it but what you're doing is definitely the right way to go. I quickly scrolled through this thread and I've picked up on how fast you're progressing,…
Just because you are using the right applications for PBR doesn't mean you are using the correct physical attributes of the said object. You have to assign the right values to materials in the roughness/gloss and albedo still, or you will be using Physically based rendering with objects that aren't physically based.…
I just completed my first asset painted in Substance painter. I'm not sure if i'm missing something here but is there a way to merge the texture set into one set? Because right now I have 4 differents maps for each material. Here it is in the substance painter previewer. I will combine all the maps in Photoshop for now and…
Been a while since I posted here, I am still at it, right now working on an ArchViz project. I started looking for job recently and I feel like I could land some entry level job with my current skill level. Here is some progress of the kitchen for my scene: Kind of boring at the moment, still modeling stuff and tweaking as…
hey man looks good, great work ethic you have there. My only critique would be that the way the diamond pattern cuts off is a bit abruptly, on the up right part, where circular thingies are, dunno if its like that on the render. For inspiration on modular environments, take at look at these if haven't already:…