You have to make a wip thread on polycount aswell, then you post your polycount wip thread link into the description of your workshop submission. Make your thread here : http://polycount.com/categories/cs%3Ago-weapon-finish-contest There are 5 weapons to chose from to make skins for in total. After the deadline valve will…
This really isn't the place to discuss this, but the idea that Valve can't keep up with the good content when they consistently put the same 5 people in case after case is laughable. The amount of revenue generated by the workshop based on what Valve claims easily justifies being able to pay someone to look after the…
The only reason I brought it up is because of the discrepancy in votes in certain time windows. Every one of my other skins follows a more gradual progression, usually starting at a higher percentage of yes votes, then trending down ~5-10%. I have never seen a skin go from 67% yes votes, then drop to 40% yes votes in a…
Step 1: Get Photoshop/Illustrator/Gimp Step 2: Get VTFEdit Step 3: Get the UV Maps ( which can be found here: cdn-01-origin.steampowered.com/apps/csgo/workshop/workbench_materials.zip ) Step 4: Create your artwork using the UV maps. Step 5: Export/Save as .TGA Step 6: Open VTFEdit, import the .TGA file, then save it as a…
It does only sound logical that Valve like to work more with already "successful" Designers. Because: 1. They know, they maintain quality and good designs. 2. It does let Valve maintain reliable quality overall and get them a good image. 3. It isn't any different in other company's. They want the "best of the best" if you…
Lmao everyone's having a discussion about how good is "good" for stat percentages, and how people are manipulating votes.... I'm just glad to get something above 55% positive. But to address the other issue you are all seeming to have with your skins getting down voted... it's completely normal to have a positive…