I'm adding my recent learning in this thread to make sure it's kept alive. What I'm using: MOP Boolean Plugin in MODO 13 (Basically works like ProBoolean from the looks of it) ZBrush 2019 //My Issue My meshes can get heavy in Modo given their complexity, so on export from MODO to ZBrush, it used to take FOREVER to prep…
Every professional I know wants to balance quality with efficiency. That's nothing new. It's why threads like this get front page, why people buy tutorials, and why we have a tech talk forum.
Thanks for the tutorial! I have heard of this workflow before but never actually used it (didnt understand it properly). But now I´m convinced that this can be a great timesaver on certain hard-surface props. I just tested it and this is really cool. Thank you!
I haven't. In a production-oriented workflow, where tempo and flexibility are both critical, I'm still favoring 3ds for The Modifier Stack™. But I'm open-minded... if someone has a ZB-centric workflow they think trumps my game, then they should tutorialize it so I can steal it from them o:)
I love this haha, if you don't like it, HERE'S PROOF YOU FOOL. Awesome tutorial dude. I have seen a few things about this on facebook recently and never had the chance to dig into it. After looking at your writeup and some of the videos people posted here, like the Division zbrush summit video, it's definitely a workflow…
Great Tutorial @Amsterdam Hilton Hotel ! One question guys - I'm making a lot of these sheet metal car parts and this method works really well with them, with one small exception. After making the "sheet", applying Shell modifier in MAX , sending the model to Zbrush and smoothing it, the edges of the sheet get all rounded…