My maya script is available on gumroad. You can find more info in this thread: http://polycount.com/discussion/172741/dcboolmanager-free-maya-script-for-boolean-modeling#latest
Just thought I'd add this here for posterity. It's using Polyhertz's 'Quick High-Poly' 3dsMax script. My thread with examples can be found here: http://polycount.com/discussion/174639/polyhertzs-3dsmax-script-quick-high-poly#latest
You can create UV seams by smoothing groups in Max, right ? right ?! Dunno if it's available in vanilla Max or with a script/plugin, but i'm pretty sure there something that does it.
Found great script for streamlining Max<>zbrush obj exporting, supplements this workflow (GoZ was always buggy for me) http://polycount.com/discussion/168276/styx-zbrush-maya-max-tool
Yes! I fell in love with it when I saw it in the quickpipe thread here, but it's only scripted for Maya. Someone mentioned that he'd developed a prototype for max, but put it on the backburner.... Really dreaming for something like this for 3DS.
After reading this thread, i've made a script in maya to enhance boolean workflow. I will probably post it on gumroad if anyone is interested. Here's a video showing how it works https://www.youtube.com/watch?v=ZdRhp6ETA_o
@Fansub I dont think its possible in default max and dont know any script. I only know it the other way create smoothing groups from uv shells with for example TexTools. If its possible i realy would love to know.
Cheers Ben. Yes, there is a little cleanup, but once you plan your boolean and know what to look out for before and after running the script it works well. Plus, we still have all the options from the chamfer mod available.