I have two substances I made imported into Painter. A stone material and a moss material. I want to blend these two together using the heightmap of the stone material. So the moss starts revealing itself in the lower cracks of the stone heightmap. This is easy to do in Substance designer and UE4. In designer you just…
If you are adding a fill layer with a substance material, create a mask for this layer, add a Fill effect in it and use the same material in the mask channel, make sure to select the height channel in the Output Selection dropdown and add a level effect on top to control the blending.Make sure the Scale, Offset and all…