NeoFur Solution for Real-time Engines Dear customers/fans/friends, we have an important and exciting update: The Neoglyphic team is moving on to a new, cool adventure! Our new path allows us to push forward with our passion for building great technology and experiences. We will be going through a transition over the coming…
Cman2K, I have always been disappointed in the lack of respectable hair and fur in anything this industry produces, so this is amazing. I don't know who, or how many, are part of the crew that assisted in this project (or if somehow its just you), but give them my congratulations to them on what looks like an awesome step…
I really like it! Automatic fur tech seems awesome! It's a bit cartooney looking. It's well suited for the examples, but maybe too limited for more realistic characters?
Yes, I anticipated that. Makes sense, of course. Would it be possible to lock or bake the fur attributes to the specific character so that it could only be viewed, in a sense, and not edited or propagated to other characters on the consumer end? It certainly is a grey area and could easily be 'hacked' or taken advantage…
Thanks for making this available! It looks great and is hell of easy to use. One thing I can't quite seem to make work is the growth mask--the texture itself is gradated, but the falloff on the fur is super hard. Is there a setting I need to change somewhere for this to work? I tried a few different compression settings on…