40 -45. Small team of devs. Excessive overtime destroys teams and often leads to work being roughly constructed, its usually a sign of wrong task estimation or workflow. So we try to avoid.
37.5 hrs generally. I'm on flexi time so some weeks more, some weeks less. Crunch time goes up to about 45-50 but its really very rare for me to do that. Large studio in UK.
Ive been at a small to mid size mobile games company for the last 5 years, usually work 40 hours a week, 9am - 6pm with an hour lunch each day (lunch not included in your 8 hour day). Crunch would probably be about 45-50 hrs a week at least. We hardly ever need to crunch and if we do I think its often a sign that something…