Work at an oil and gas company here doing simulation models and animation, as well as animations for the company. Typically 40 hours a week, unless it's crunch time and then 50 plus.
40 -45. Small team of devs. Excessive overtime destroys teams and often leads to work being roughly constructed, its usually a sign of wrong task estimation or workflow. So we try to avoid.
Mostly 40 hours for me. If near a deadline, it's usually 48ish. tuesday and thursdays we stay an extra 3 hours (at least) each day. Large AAA. Managers have families too. They want to go home just as much as the rest of us.
40-50 Hours closer to 40, my family is more important than my job. I try to make sure my time while working is hyper-focused and efficient and limit the chattiness, but in a team environment, proper amounts of downtime is good for morale. I will do personal crunch from time to time, mostly just when it is needed or I…