* 9:30am - 6:30pm * Crunch is scheduled but typically doesn't happen * Additional leaves are given instead of overtime pay Mobile game developer in Singapore (800 employees globally / roughly 50 devs in our studio / 20 on my team) Pretty sane, I'd say.
We work 40 standard. Very rarely some OT if a deadline is looming. It's basically a "get your work done" mentality. That being said, the schedules are very reasonable so as not to end up doing OT as much as possible. In my 10 years of gamedev, I've only done maybe 6-9 months of OT total which I feel is extremely lucky.