I there a way to get full transparency for hair in the viewport in 3DSMAX? I only get Alpha clipped images when I try for example to create hair. I can't really see what end result I get when placing hair. So I have to Export many times to marmoset to see the end result. Is there no real Alpha support in the 3dsmax…
Does anyone know a better option for hair placement and viewport opacity? It seems that viewport opacity in 3dsmax must be better than only alpha testing. Are there other settings? this makes hair placement very difficult.
- 3dsmax 2016 - Viewport driver: Nitrous (Realistic) Transparency on. - Hair textures alpha is a separate tga. - Standard Material with Bitmap in Opacity slot. - Show shaded material in viewport is on (now). I still have the same result. Where can I find the stochastic transparency mode?