Glad you enjoy it :) Here is a UI update: I added 2 new features: -Make Cage Mesh, deletes the old cage and creates a new one by combining all the lowpoly meshes together. I want add a couple things to help quickly edit the cage mesh, like color coding the different meshes, and quick buttons to edit the cage. -Create…
I want to automate baking assets. Ideally make a process in Maya where I just select the highpoly, lowpoly, and cage, and it will automatically create a new sbs file, name it, import the meshes, and bake into a standard set of outputs. Also part of that tool might deal with automatic colorID assignment, not sure what that…