I have been learning Python on my free time over the past month, and I want to start looking into writing some tools to do a lot of automatic tasks in Substance Designer. To do that I need an asset to be able to testing things on, so I made a simple Fire Hydrant: Highpoly done, will do lowpoly and UVs soon.
So after a few months of learning python I have made something :) I built an auto baker using Pymel, Substance Bath Tools, and Substance Designer. You save your Maya file somewhere, and anything you place in the lowpoly, highpoly, and cage groups will automatically get baked with the folder structure and naming taken care…