Hey Everyone! I'm wokring on a particle effect and I'm trying to use Vertex animations in UE4.9. I've got my material set up and it is working fine, but when it's implemented in Cascade and the particle plays, it doesn't always start on frame 1. Essentially, the effect is a bunch of bombs fly out from a center point and…
I was, yeah. I got some other feedback instructing me to look into dynamic parameter nodes to control the animations, so we'll see how that goes. But I actually ended up discarding the vertex animations for the moment, I didn't have enough time for the R&D required to learn >_< lol