What ive tried so far has been awesome. Hoping to get more time with this soon. A couple of notes: Would love to have uv2 support and be able to set it per map. Could be cool to have diffuse in uv1, than have a secondarry diffuse in uv2 that can have its own blend mode. Im thinking about, for example, the ability to paint…
This has happened on 2 different machines. Desktop with an ati video card, and a laptop with a gtx 550. Left is painted on diffuse layer 1, right is on 2nd layer. Opacity is set to 43 and I laid to strokes with the projection in green, the one on red using the standard brush.
Gotcha - yeah, it actually (as you've observed) paints in real UV space because I like it for 'clean' diffuse painting where I know exactly how many pixels are getting pushed to the final texture. Maybe a toggle on the projector from screen-space to normal-space or something.
Hmm - I'm not able to reproduce this - I'm in diffuse view, I make a new layer and select it, paint with a black projection brush in the 3D view, then select standard brush and white color, and paint a stroke over the top and it seems to work as expected - same result making the stroke in 2D view. Is there something else…
Hi there, did some testing with 0.42 version. Only doodling on supplied demo models, but here are some thoughts on feel/functionality of tools. Edit: Well - it's easy to ask for features, any way great work so far! This could end up being a true alternative for quick texture painting. Small issues 1. Couldn't get picker…