It seems like the general consensus is to either just stick with the current programs or spend time re-purposing them to fit our needs. This is a little disheartening. @PolyHertz I completely agree with you there. I have yet to see an app that can fully let you drag and drop and build out your own custom UI like modular…
Another example of a great small niche software is Marmoset Toolbag 2. Since it has auto reload mesh functionality, I started to use it as real-time viewport on a second monitor. Zero hassle for setting up your viewport + quality is top-notch.
@TYNEW I'm going to be brutally honest. And I hope that you'll take this as constructive because I don't mean to be negative. If you have to ask this question then the answer is no. Why? Because if you're trying to revolutionize a particular part of the game development pipeline... You need to already have a strong vision…
Id love to see a games oriented 3d app out there, I think doing a lot of research first would be key as no 3 games artists will agree what software is currently the best choice. Some people like certain user interfaces just because they have become comfortable with them or because they know the hotkeys well , for example…
The toggles make sense though. The ones the left affect the menu on the left. Modeling tools, painting and sculpting tools, baking tools..ect Center toggles change the viewport layout or whats within that space, so center makes sense. Toggles on the right hide or show the object/shader tree..ect, plus pulls up panels. So…
@TYNEW I think its that people get uncomfortable when the idea of possibly moving away from their already time and money invested in applications. Think about it. We pay for updates, or version of software that focuses on features we will never use. All we want are those game related workflows and the innovation based…