It would be the same as Dynameshing in ZB with a lower resolution. Not a good way to create a lowpoly, especially if you have source boolean objects on hand. That said why not give it a shot, experiment a bit
ZBrush typically does a very good job importing messy geometry and Dynameshing it, I'd say a 90-95% success rate. For anything that doesn't work so well I run this macro on it in Max: macroScript QuickLowpolyStack category:"Bolton Tools" toolTip:"Quick Lowpoly Stack" ( if (selection.count > 0) then (…
Making this doodad in the spare time to experiment with a different (for me) hardsurface workflow. All the modeling is being done inside Proboolean objects in Max, then exported to Zbrush, converted to Dynamesh objects and polished (automatic processes - no brushwork - takes about a minute), then imported back to Max and…