I can't really read scriptsese, but what this script does is clean any unnecessary/extra vertices in the zbrush dyameshed mesh you import into max right?
@Amsterdam Hilton Hotel i love the proboolean tool in max. i think its very underrated, and im still learning it how to use correctly. beacause sometimes its very picky. thanks for the little script, its very helpfull to resolve some of the problems of the tool! @tynew wow! nice idea man! this is looking sooo easy, there…
This is the only way to make hardsurface modelling tolerable. I've been using this and similar techniques for a few years now and working any other way drives me mad.. A couple of things I'm sure you've already tried but... you'll probably find using proboolean's decimation/edge removal options can do a lot of the work…
Awesome stuff, I remember s6 showing this high poly method as well in the model dem shapes thread a couple years back I think. How much control over edge width do you have in zbrush and did you end up bridging max to zbrush with a script? I can see exporting and importing hundreds of high poly objects getting mundane,…
Probooleans retain all of their individual operands as live, editable objects. This makes it easy to go into each operand and reduce segment counts, remove tertiary details etc. Note how this is still a Proboolean object and we haven't done anything destructive. Now our problem is unwelded verts, n-gons, and concave…