I am yes, it is a tutorial from Digital Tutors called "Animating walk cycles in Maya". However, I am using a different model and rig to the one in the tutorial and through following along it seems the animation the computer creates in between the keyframes within the tutorial doesn't have the problem ive mentioned above.…
A walk cycle has 4 'extremes' or 'golden poses' or main poses: the contact, the down, the passing position, the up. So the usual workflow would be to set these up first and spend time on the poses as they are the most important. Then you would add your breakdowns between these poses. And so on. As I said above the aim…