Well, I don't know how marvelous work, but I did stuff like this in maya using nCloth. The trick was to texture/UVs first, and then simulate the cloth preserving the UVs. But you can always unfold the UVs and paint it, right?
HI PC, this is more of a simpler problem but one which is giving me a headache none the less, I'm trying to texture these bedsheets with a striped pattern going from left to right and realize that'll be almost impossible to get the pattern to properly deform with each fold once it's decimated, i know it could be solved by…
I could simulate it in Max using cloth modifier which I'm sure is the same thing but I'm not sure how to achieve big folds like above, in Marvelous I'm able to actually grab and move the cloth which is fantastic for getting the look exactly how you want, in Max I'm at a loss on how to achieve the same natural look. I'm new…