Thanks a lot for the response! The progress is looking great on your character. I checked first the export options on zbrush and it does follow your suggested values. :) *Does zbrush respect scale? or converts any imported mesh to its own working units? I did try your suggestion on importing the mesh first in maya (my…
sweet! I'm having a bit of trouble in regards to scale of my characters. Any specific settings i need to tweak within zbrush so that my base mesh is correctly placed inside MD? and so that it has correct scale and flat on the floor?
@rafregidor Thanks :) All you got to do is import a mediumsubdivided/decimated character into maya/modo/max move him above the grid and scale to somewhere in the scale of a person, my character is about 1,8m tall. When all of that is done, export that and you're now working within MD's scale. Getting all of this into…