Hello. It is not very clear for me about texel density for non-square textures. For instance i need 200px texel density for 2048x1024 resolution, how can i get it? 200px for 1024x1024 is 5,12 and 10,24 for 2048. What would 2048x1024 have? Textool gives me around 3.6. Is it right? And if i get it right to get correct aspect…
Nonsquare totally fine, but of course you could always add UV seams to get more usage out of a 1x1 texture. I'd say that the two most important aspects are utilizing your UV space as efficiently as possible and using the texture size that will give you the most even texel density across your scene. Here's an example. If…
All the texel density tools I've used cannot deal with rectangular maps - the maths fail as they work on average areas - the same goes for the one I wrote myself. It'd be possible to work it out correctly but it'd be complicated and slow. The simplest correct solution is to map and set density to a square of the largest…