Having used Maya, Blender and Modo... I can't possibly imagine what kind of core modeling tools Modo is missing compared to the others. Not saying you shouldnt go and explore other software, you should... helps round out the expectations as to whats good and whats not so good in the tools we use, but for the core modeling…
Hi, As first advice, I would tell you to stick with default UI if you first want to learn and understand it so you can more easily rely on tutorials. There's still improvment you can easily do like installing PitiWazou Pie Menus (http://www.blenderartists.org/forum/showthread.php?348496-Addon-Wazou-s-Pie-Menus ), changing…
One not super well known feature is a fly-cam mode. It lets you run around like an FPS game and things. It can be pretty useful for level editing. Here is a BlenderGuru video demoing it: https://www.youtube.com/watch?v=xcZmyD9jkI4
There is nothing new in modo 10 that I desperately need and for my purposes modo is becoming bloated with new features while the fundamentals i.e. core modeling tools are being left behind in the shadows. Some of the important tools I use have many issues which cause much frustration and the workarounds have become very…
That is correct. Sad to see you go... though I know a few users who end up coming right back. Keep in mind they are planning for a completely new keymap (current target is 2.8), so a lot of what you learn now may be temporary (in regards to muscle memory)... though I expect they will have an option for those too used to…
the beauty with blender is that you can customize it down to it's core behaviour and appearance so much with rather simple scripting. the downside is that the default has so little in common with other apps in our field, roswell-alien-strange to me. what i do to stay tutorial-compatible is keep a default set of prefs…