These are some links I've found very helpful when discussing PBR theory. They all cover slightly different things, and some (especially the articles by Sebastian Legarde) are more in-depth than others. https://seblagarde.wordpress.com/2011/08/17/feeding-a-physical-based-lighting-mode/…
Aside from presentations from studios like others have listed, don't forget about the documentation for programs like Unreal, Toolbag, Unity, Substance, and CryEngine. They all pretty much have at least a few paragraphs on what PBR is and how they use it. Also don't forget about the other aspects of PBR, including the more…
Hey there ^^, right now Im writing a thesis about "physically based rendering (pbr)". my problem is right now I can't find really a lot of article about it and the 3 Books i found about it are quite expensive so I wanted to ask if you know someone knows some Article that are riche on informations ?
http://blog.selfshadow.com I I love reading white papers in my spare time. A ton of game engine stuff gets taken from the Disney principaled shader. So check that one out too. Also shaders are only half of PBR. You need to get rid of point lights and other approximations to get more plausible results. Everything in real…