Thanks Jalay, that helped!! Appreciate it. Still having issues getting my texture color to match SP though. Way to bright and shiny in UE4. I have sRGB checked on for the diffuse and unchecked on everything else but I still get a drastic difference. Anyone have any suggestions?
First, uncheck SRGB on your diffuse. If you're working in Painter you should be authoring everything in linear space already. Second: The apparent color of a surface has a very large amount to do with the lighting environment it is in. Unless you are using the same exposure settings and environment map in UE4 that you are…