So I have been meaning to start a sketchbook on here for ages, I have a bad… but good habit of starting a project and not being able to put it down until it’s over or I get a bit stumped or bored with it, I get entirely stuck into projects and never actually end up starting a thread… BUT THAT STOPS TODAY *confetti* I…
ok so i have been having some texture UV seam issues on the lancaster and was thinking of ways to fix it... i considered a few things and then i had the thought "hey this texture system is a lot like UE4s node editor.... i wonder if it has world space projection node too" so with a quick google i found out substance…
so i spent some time re-UVing everything, breaking it down some more, baked normals and created base textures for it in substance designer, it's very quickly becoming my favorite texturing tool, it's like a weird merge of photoshop (minus the paining) and UE4s material editor nodes, it's so quick to add and change things.…
And the last and most recent thing I have done is added a
day and night cycle… now at the minute is unfinished, I had started by
attempting it in matinee… bad idea… its fiddly, rotations are a pain in the ass
with gimbaling and it cant remember the lights assigned colour for love nor
money.. Matinee needs an upgrade… so…
I was thinking that I wanted an alpine biome or something
like that anyway So I exported a high map and imported it into UE4, re scaled
it to a size I felt was suitable Though I had to rescale it more on the Z axis
as it imported too flat.. No idea what that was about So then I went about texturing it with the maps I…
ok so the lovely people at Algorithmic got back to me today and gave me the steam code so i started to iron out some UV seams in the texture, the seams are near gone (so happy) but some areas appear to be looking a little bare and off, it's just a matter of tweaking some of the parameters, anyway here's an image of the…