Here is a rock Zbrush sculpt from this weekend. Started the texturing in Substance Painter. Then trying to breaking up the color a little and testing it in UE4.
@marc31 The bark materials are done in substance designer fully procedural (without any grunge or bitmaps). white bark. brown bark. The tree patches are a height lurp in UE4's material editor where I use the height map from the white bark. So the left gif above show how I with vertex color control where this happens. If…