@Bartalon: Thank you for the suggestions, I'll check all of that. @Scruples I must have worded it incorrectly. What I meant to say is I have done tutorials for this already and I thought I understood what I was doing because I completed the tutorial just fine. I thought I could apply those same ideas on my own project…
Hello everyone. I spent my spring break learning zBrush and xNormal. I did a tutorial and I *thought* I understood how to do this. Clearly, something is happening. So here is my problem. I made a high poly sculpt in zBrush approximately 1 million polys. I duplicated it, and decimated it to 248 polys. I now have a high poly…
Highpoly doesn't need UV's, lowpoly UV's have more seams than necessary and it's little space inefficient but should be fine. Are your models overlapping correctly, check by using xnormals 3d viewer. You mentioned that you haven't looked at any tutorials, the internet is littered with them, please watch/read some, here's…