@ BKOST, Thank for the comments. iI added more color break up for the diffuse and increased anisotropic fx a bit more but i do agree normal map and the alpha would need some love I will do that later.
Hi @gabkosit I appreciate you showing off the maps. Regarding the hair... "I would also paint hair on the head mesh, to make sure you can never see parts of the scalp and also to create the impression of baby hairs near the hairline. Make sure your normal has actual depth to it, and not just a strand-like mess without…