* Build and hunt for Reference * Blockout based on reference or blueprints, focus on silhouette * Build your Low Poly off of your block out and reference * After the low poly looks good, proportions are correct, looks acceptable, follows every aspect of the reference, add Supporting Edge Loops on Low Poly to serve as the…
Okay. So soft edges can be split up too? I also need to think about what somebody will see most in the model right? For example in this one, they would see the outside 4 polygons and the inside 4 polygons. The rims of the model will be seen the least. Also, previously you listed this as in the steps I need to take when…