hey guys, I'm 3/4 of the way through unwrapping my model. I'm wondering about UV channels. I want different aspects of my model to be on different channels. MY maps are filling up quick, I'm making sure they're packed in tight and nicely but they also have good resolution. I'm also thinking out texture priority. Should I…
The 3DS Max and Maya bakers are not very user friendly nor do they give good results. Use xNormal, or Substance Painter instead for baking. Do not follow any tutorials specifically regarding texturing using the older method. Keep in mind the industry has shifted from DNS or Diffuse (with Ambient Occlusion stored within the…
This is a great full of info! I know you're taking a break from the hut/house but I thought I'd quickly chime in and give you an idea on how to handle it for when you come back to it. Looking at the original model and concept + the roof image 3dreaper posted you can give it the thickness and shape using a tube primitive.…
Your HP looks unnecessarily heavy. Looks like you triangulated it when you shouldn't. You really only need to take the LP, add some supporting edges and you'd be set. Looking at the LP, you might need a second pass, as you can see some things in the shaded image. The small rectangles parts for instance have some floating…