Substance painter would be used for 95% to 99% of your mesh texturing process. If you were to create procedural textures that would be done 99% to 100% in Substance Designer. That procedural texture/material would then be added to painter as a material and can be used in future projects. Photoshop is used to edit, adjust,…
Hey, there's also something else I need to talk about. I was reading a thread and if you go down to look at "Quack!"'s first post, he states: "In a modern work flow we are depending less and less on high poly unique baked assets and more on high tri count low polys with material blending and custom normals. In this case I…