It is so hard to translate without images lol. Every vertex has to be 100% painted/influenced at all times , if you remove/replace some influence most of the times your vertex will not be a 100% painted and Maya will try to balance it by adding influences from other joints. The way you remove influence on the shoulder is…
Would you mind showing your skin bind settings? It should have stored the ones you used last, so just screenshotting the smooth skin dialogue box should be enough. I noticed that in your weight painting settings, normalize is set to "off". You really want this set on, and set to "interactive" which will make sure that the…
@battlecow Thanks for the response. Just need a little more detail to help me understand. So far I have everything influenced by the shoulder and am decreasing the areas of influence as I go down the hierarchy of joints towards the fingertips which seems to be what you are suggesting in your first sentence. "you decrease…
Hum How to explain this ... Let's take the arm exemple again. After totally binding it to the shoulder you then go to the elbow and completely bind the arm from the elbow and down to the fingertips, you decrease the shoulder's influence by adding some on the elbow. You work your weight down and balance the weight between…